U45 Live Patch
This is a "curated" list of changes and additions made to the game in Update 45. Full patch notes are available at https://forums.elderscrollsonline.com/en/categories/pts
Red text = personal commentary
CONTENT
Update 45, "Fallen Banners" dungeon pack
Exiled Redoubt (West Weald)
Lep Seclusa (Hew’s Bane)
NEW SETS
Dungeon: Exiled Redoubt
Light – Vandorallen’s Resonance
2 – 1487 Offensive Penetration
3 – 657 Critical Chance
4 – 129 Weapon and Spell Damage
5 – Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
Medium – Jerensi’s Bladestorm
2 – 129 Weapon and Spell Damage
3 – 1487 Offensive Penetration
4 – 1487 Offensive Penetration
5 – While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt additional Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
I wasn't interested in this set until I saw the DAMAGE! Tooltip for the first portion of the damage is around 20k+ over 5 seconds. Pairs great with Dark Convergence and the new Orpheon monster set. Using this exact setup on my Necro and it rips!!
Heavy – Lucilla’s Windshield
2 – 4% Healing Taken
3 – 1206 Maximum Health
4 – 1096 Maximum Stamina
5 – Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
Monster Mask – Squall of Retribution
1 – 1206 Maximum Health
2 – When you take damage, gain one random effect for 6 seconds:
Gain Minor Protection, reducing your damage taken by 5%
Gain a damage shield that absorbs up to 5835 damage.
Gain a heal over time that heals every 2 seconds.
The heal over time scales off of your Max Health.
This effect can occur once every 4.5 seconds.
Dungeon: Lep Seclusa
Light – Fledgling's Nest
2 – 129 Magicka Recovery
3 – 1096 Maximum Magicka
4 – 1096 Maximum Magicka
5 – While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain 168 Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds.
Medium – Noxious Boulder
2 – 129 Weapon and Spell Damage
3 – 657 Critical Chance
4 – 1487 Offensive Penetration
5 – Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds, the boulder rolls forward, dealing Poison Damage to the first enemy hit and creating a 6 meter pool of poison for 5 seconds, dealing Poison Damage and applying the Poisoned status effect each second to enemies inside. This effect can occur once every 20 seconds and scales off the higher of your Weapon and Spell Power.
Heavy – Heroic Unity
2 – 1096 Maximum Stamina
3 – 1206 Maximum Health
4 – 1206 Maximum Health
5 – Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second.
Monster Mask – Orpheon the Tactician
1 – 129 Weapon and Spell Damage
2 – While in combat, casting an ability that leaves an effect on the ground summons a tentacle at the target’s location. After 2 seconds, the tentacle swings wildly in a 5 meter radius, dealing Physical Damage and stunning up to 6 enemies for 3 seconds. Enemies immune to stun take significantly more Physical Damage instead. This effect can occur every 8 seconds and scales off the higher of your Weapon or Spell Damage.
I did quite a bit of testing with this set on day 1 and I am a big fan!! Goes great with DC as predicted, as well as the new Jerensi 5pc set.
Rewards For The Worthy
Light - Arkay’s Charity
2 – 129 Magicka Recovery
3 – 129 Magicka Recovery
4 – 1096 Maximum Magicka
5 – When you cleanse a negative effect from yourself or an ally, restore 13 Ultimate to the target. This effect can occur once every 9 seconds per target.
Medium – Lamp Knight’s Art
2 – 1096 Maximum Stamina
3 – 1096 Maximum Stamina
4 – 129 Weapon and Spell Damage
5 – Gain 100000 Offensive Penetration. Reduce your damage done by 46%.
Trash set. Don't be fooled.
Heavy - Blackfeather Flight
2 – 4% Healing Taken
3 – 1206 Maximum Health
4 – 1487 Armor
5 – When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds.
CHANGES TO EXISTING SETS
Flame Blossom:
This set no longer deals unintended extra instances of damage when paired with certain other sets.
Way of Fire:
This set now only activates off Light and Heavy Attacks, rather than any weapon attack.
Poisonous Serpent:
Reduced the damage on hit of this set by ~92%, but it now always applies the Poisoned status effect, rather than having a 10% base chance.
This set no longer activates the 1 second global cooldown for other instant damage proc sets, as it primarily deals damage over time now.
Soulcleaver:
This set now increases the potency of your Siphoning abilities by 21%, up from 18%.
Wrathsun:
This set’s stacks now last for 15 seconds, up from 10.
COMBAT & BALANCE CHANGES
No significant changes